Thursday 11 October 2012

Update


Its been a while since I last updated this so it's about time I showed off some of the stuff that we have been working on in uni.

Although I have 3 modules to work on (as is the case every year), I feel like I put a lot more work into one of these modules than the others (again, as is the case every year). I'm still not entirely sure why I do this, it may be because I find one module more interesting than the others and want to work a lot more on it or it could be that there is just a lot more work to do in one module over the others. This trimester I think it's a mix of those two reasons. Introduction to Graphics Programming is a module that I find quite interesting, especially the coding side, and has a large amount of work to do and because of this I am much more likely to do work for it than the other two modules I have. So, here is some of the work I have done for that module:

At first, the work was fairly easy so it wasn't too much of a hassle having a lot of it to do. We started off just setting up OpenGL and basic windows for use throughout the module and then moved on to basic 2D shapes, culminating in the creation of a 2D Sierpinski Gasket.

A 2D Sierpinski Gasket

At first this was quite difficult but looking back on it now, just a few weeks later, it seems quite simple. The main problem I had was getting the divisions to work properly but luckily it didn't take too long to figure out. After this we moved on to simple 3D shapes, cubes, tetrahedrons and the like. The majority of this work was just making sure that vertices and indices were properly calculated as well as upgrading our background code to improve how we rendered the shapes. At the end of this section we were challenged to make a 3D version of the Sierpinski Gasket using tetrahedrons.

A simple 3D cube

3D version of the Sierpinski Gasket

A 3D scene using a plane and six cylinders
 The 3D Sierpinski Gasket proved a lot more difficult to create and I ended up spending hours trying to work out how to make it work. In the end, one of my classmates helped me understand how the divisions worked and from there i was able to create the final product pictured above. Again, now that I've done it and know how it works, it seems fairly simple and thankfully I wasn't too far off the end product which helped my confidence a lot.

After this we worked on improving our graphics engine to make it even simpler to render objects and now we are working on lighting effects on our objects.

A torus with a diffuse lighting effect

The 3D Sierpinski Gasket with the diffuse lighting effect
So far I've had no problems with any of the lighting code although I have only really just started working through it. I have managed to implement an ambient lighting effect with no problems at all and a diffuse lighting effect as shown above with only minor problems, again with the Sierpinski Gasket but thankfully it didn't take me as long to get it working with the new effect.

I am extremely happy with where my skills are at the moment, given two years ago I had never attempted coding before apart from small javascript and html projects. Although I have struggled a few times in the Graphics Programming module I have always managed to work through it either by myself or with some help from my classmates and my other two modules are going well so far as well. In these modules I am using Java and C# and having absolutely no problems with the coding side of the work at all and I put this down to the work I done over the summer in C#. Simple things that used to trip me up are no longer a problem and I feel like I've gotten much faster at recognizing where problems in my code are and solving these problems.

Unfortunately due to the workload I have at the moment I'm finding it hard to find time for any personal projects but I'm trying to work out a schedule that will allow me to work on some things during term-time and with the Global Game Jam just round the corner I would really like to get my head around Unity so we can make an attempt at a professional looking game. As much as I loved the experience last year and the game we made, it was fairly simplistic and didn't really require us to code too much but this year we will have more experience and more team members which will hopefully allow us to create something much better.


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Steam: ikasukiller
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton 

Wednesday 8 August 2012

Summer

Summer has been quite hectic for me, I had a lot to deal with at the start including the stress of finding a job so i could have enough money to live. In the end i got quite stressed and ended up doing nothing for the rest of may and most of june. I eventually got a job though which made me even more stressed and it got to the point where I was sleeping all day and only rising to go to work, a lifestyle that was annoying me more because I wasn't doing anything. So I decided to start rebuilding my life and get myself together, first I made sure I had enough money to last me the rest of the summer and left my job. Then I started working on programming properly, every day for a few hours to start with and gradually increasing the amount of time I was working. Now I'm much happier, less stressed and for probably the first time in my life I'm actively working towards a proper goal (outside of term time).

I started off working through C# again and gradually building a working tile engine as well as a menu system including character selection. I'm confident that in another month or so I will be able to make a proper game using C# however, recently another project has taken my attention away from C#. In the last few weeks I have been discussing and planning to make a game with my friend who already has made graphics for games. 

This project will have us launching a game on the iPhone/iPod Touch and as such I have been learning Objective - C. Given the short time I have been working with it, I am very pleased with my progress with the language and this is in no small part to various tutorials I have been using. If you are interested in making apps or games for the iPhone,  I thoroughly recommend the tutorials on www.raywenderlich.com.

Unfortunately, I've only started saving videos of the finished tutorials but the ones I haven't included on here are on my Facebook page and show how much improvement I've made with the help of these tutorials.

Here is a video of a simple defence game where you control the turret and have to stop the monsters of varying difficult from getting to the other side of the screen. Although this does look very simple, it took a few days to make and to properly understand what most of the code does. If there is one thing about objective - C I dislike it's how confusing it can be at times compared to some other languages.





And here is a video of me working with a sprite. I thought it was important that i learn at least the basics of sprite coding as I believe it will be the simplest way to animate our game.




I doubt I'll get round to updating this as often as I would hope as after a few more tutorials on some basics I will be concentrating on trying to build our game and making it the best it can be, after all I do want to try and make some money off this. I shall try and update on the progress of the game as I go but it will depend on how busy I am, otherwise check my twitter or facebook for more up-to-date information on how the project is coming along.



X-Box: IkasuKiller
PS3: Ikasu-Killer 
Steam: ikasukiller
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton 

Wednesday 16 May 2012

Take this, it's dangerous to go alone

Ok, I've been lazy the last few days.

I decided to take a few days off to relax a bit seeing as I was fairly busy in the week leading up to my birthday so I've got no coding done in the past day or two but that will all change starting tomorrow an ill shall keep you all updated.

In other news, look at my cool new sword!

Saturday 12 May 2012

GAME OF THRONES!!!

Yeeeahhhh, didn't get anything done today, but it's the weekend!

What's worse? I'm going to be busy pretty much all tomorrow so i won't have a chance to do any coding. It's not that i don't want to, it's that I'm going to be far too tired after tomorrow to do anything so i think it's going to have to wait until Monday to do any more work.

So not much to report today and i think tomorrow may be the first time in a whole week that i won't be posting anything but we'll see. On the plus side I've got the whole first season of Game of Thrones to watch that i was shown last night and subsequently wanted to watch EVERY EPISODE EVER! I only saw the first two episodes last night but they were AWESOME! So that's tonight's plans, i might play some Pokemon as well 'cause Pokemon is just as awesome.

This picture does no justice to the series....and yes we have a projector in the flat.

Anyway, I'll try and get something posted tomorrow but I'm not going to promise anything at the moment but be sure to check back on Monday when I'll definitely have something for you.

X-Box: IkasuKiller
PS3: Ikasu-Killer 
Steam: ikasukiller
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton 

Friday 11 May 2012

Lazy Day

First proper day of relaxing, woooooooooooooooo!

So today i told myself that i would get up fairly early and get stuck in to some C#......that never happened. I did start on C# though but didn't get too much done. So far I've started making the required tile engine for the next few tutorials but hit a rough patch when trying to convert some class diagrams into code, hopefully when i come back tomorrow I'll see the problem straight away and get it sorted so i can carry on.

Pretty much got nothing done today....it is Friday though.

Haven't played any games yet apart from Swordigo on my iPhone which is excellent and also free at the moment, its a fantasy adventure game with a few RPG elements and kept me occupied for most of last night when i should have been sleeping.

Swordigo! Recommended!

Also, my watch I'm getting for my birthday arrived yesterday!! So I'll have to go home at some point to collect it and start showing off how awesome and cool it is.

AND, if you haven't noticed yet i got round to finishing off a review last night of Sonic Generations so check it out, especially if you're a fan of Sonic or even just platform games in general.

Hopefully I'll have a bit more to talk about tomorrow when i finish off the tile engine I'm working on, but until then...


X-Box: IkasuKiller
PS3: Ikasu-Killer 
Steam: ikasukiller
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton 

Thursday 10 May 2012

EPIC FUN TIMES! (Seriously this time)

SUMMER TIME!!!!!!!!!!!!!!!!!

Exams are now done for the year, although admittedly that last one could go either way depending how my luck holds up. I managed to sleep most of the day away after getting home from the exam which was fortunate given i had about 8 hours sleep spanning the previous 3 days.

Over the next few days I'm going to concentrate on getting a job but, obviously, I'm going to play soooooooo many games, starting with Catherine. Brilliant puzzle game with a great story and I'm looking forward to finishing it off and seeing how it concludes the story, it can be really crazy and over the top at times but its definitely worth a play through if you have the time. Apart from that, as i keep saying, I'm going to start working through C# again tomorrow now that i don't have any revision to do.

Also, if i don't get too caught up with Catherine i might finish off a review seeing as it's been quite a while since i managed to get one posted.

Anyway, time to enjoy the next few months while i don't have anything to worry about except how to spend my birthday.

***UPDATE***
Got round to doing that review i promised, if you want to see my take on Sonic Generations feel free to take a look.


X-Box: IkasuKiller
PS3: Ikasu-Killer 
Steam: ikasukiller
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton 

Wednesday 9 May 2012

Heat Wave

I can't wait until 11:30 tomorrow morning.

After tomorrow i will officially be on summer holiday! And more importantly i won't have to study meaning i can get back to working on C#! YAY!!! And in a few weeks when I've gotten round the core concepts and done some experimenting i can start a project to make a game which, fingers crossed, i can have published in some way even if i gave it away for free. Although some money would be nice....

Of course what i would like to happen is to work on my own personal project and work on a group project with the other guys from uni. I loved working in our small group for the Game Jam and although it was much more stressful i still loved working on our group project during the semester. I really can't wait to get started on some form of project during the summer and I'll be posting any developments on any project here for all you lovely people to see.

On another note. Its absolutely boiling in my room. Window wide open, heating off, lying on top of the bed covers. Still boiling. And for once i don't have 5 or 6 different electronic products running and producing massive amounts of heat. At least on the bright side i might lose some weight in this sauna.

Well, that's 5 in a row now (just, seeing as its 23:30), let's hope i can keep this up....if i don't melt in this room.

X-Box: IkasuKiller
PS3: Ikasu-Killer 
Steam: ikasukiller
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton