Saturday 19 November 2011

TEA CAKES!!!

This ones a proper post after yesterdays quick one.

So yeah, 200 views within the space of a month, i think that's pretty good considering i barely find the time to write anything on this, and as some of you may have noticed A Game Developer Reviews: hasn't been updated in a while but i intend to sort that tonight.

Anyway, recently I've been busy with coursework (again) so I've had to curtail the amount of adventuring I've been doing in Skyrim which makes me very sad. It also means i haven't been able to play various other games I've been planning to play, ones that I've bought like Battlefield and Batman as well as ones i want to get like Zelda and Assassins Creed. Unfortunately I've also got an exam that i need to start studying for which means even less time to play games. Why do all the good games come out when all my coursework and exams are due? WHY!?

On the plus side my girlfriend bought me 36 tea cakes yesterday, although roughly half of them are now gone. But she will be happy I've mentioned her, and how nice she is, finally.

I give it until tomorrow, then they'll all be gone.

Next Goal: 500 views before the end of November, should be easy enough. I hope.

X-Box: IkasuKiller
PS3: Ikasu-Killer
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton 

Friday 18 November 2011

200 views!

This is just a quick one to let you all know how extremely popular my blog is.

Now over 200 views within a single month, not bad for my first blog is it?

Well, back to coursework now, promise i'll get all of you a bigger more interesting post later on, possibly tomorrow at this rate.

And thanks for reading!

X-Box: IkasuKiller
PS3: Ikasu-Killer
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton

Wednesday 16 November 2011

PANCAKE DAY!

Today i made pancakes for the first time in forever! And can i just say i make a pretty good pancake when i can be bothered! For those of you interested i use a basic recipe taught to me by my dear old mother: Flour of varying amount depending on how many pancakes you want to make (sorry i don't know how much flour is needed to feed 4 people or similar generic measurement), half the amount of sugar as there is flour (i.e. 4lbs of flour == 2lbs of sugar), 2-3 eggs whisked with milk in a large mug filled near the top (by this point you will have realised my mum didn't cook using known measurements and preferred to measure with "a cup about this size"). Add half the contents of the mug to the flour and sugar and mix together, adding more of the egg/milk mix as required, until the mixture reaches a slightly runny point but is still sticky. I know that's quite vague but i can't think of how else to explain it, you should know when its ready though. Make sure you grease up a large-ish pan with some butter and put it on the hob over a low-medium heat, adjusting as necessary. Put some mixture in and flip the pancake when you can see a bubbly texture on the top, wait a minute or two and your first pancake is done!

Looks nice, doesn't it?

Of course your first pancake won't look like the lovely one pictured above but that's just because it has the job of soaking up any excess butter left in the pan, after that all your pancakes will look as awesome as mine...as long as you flip them in time.

Near the end of my mixture i decided to try something new, feel free to try this too if you want. I got adventurous and made a double-stuffed pancake, which actually worked out much better than i thought it would and it tasted really nice!


You can clearly see the first pancake in the middle of the second pancake in the upper slice. I was so impressed i wanted to make what i would call "The Inception" which would consist of a mind altering 3rd pancake within the 2nd pancake within the 1st pancake! Unfortunately i had ran out of mixture so it will have to wait until i can be bothered making pancakes again.


X-Box: IkasuKiller
PS3: Ikasu-Killer
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton

Tuesday 15 November 2011

Mercury Forty 4

Sorry i haven't said anything in a while, I've been busy adventuring in Skyrim. More on that later.

This week I've made a conscious decision to update this blog as much as i can, even if i only update what I've had to eat that day and also to start actively working on my ambitions to own my own development company. To that end I've started designing the company logo for a very very small venture that I and 2 others are setting up. If nothing else this will serve as experience for all involved although at the moment we are still in planning stages for our first project but I'll update you on progress as and when it happens.

 
Logo Design v0.01

After much deliberation and many ideas we decided upon the name "Mercury Forty 4" with the "40" spelt out and the "4" left in its numerical form. Currently one of us is working on a website but this will probably not be active for a while as all three of us have coursework to complete which is more important at the moment. Hopefully we will manage to make some progress over the holidays.

 
Many more ideas to follow.

Throughout this venture i hope to develop my skills and hopefully build up my portfolio to the extent that companies will send all other applicants home after seeing it at an interview.

On another note, I've been slightly busy fighting dragons to find a game to review, it will be a while before i even attempt to review Skyrim and no, i will not be touching CoD because it will just descend into a rant against Activision. So, as it stands i will probably be doing a shorter review on a downloadable game but we'll see. In the meantime make sure to check my previous reviews at A Game Developer Reviews:


X-Box: IkasuKiller
PS3: Ikasu-Killer
Facebook: http://www.facebook.com/LeighNorton88
LinkedIn: http://uk.linkedin.com/in/leighnorton

Monday 7 November 2011

Darwinian Difficulty


While browsing about the Internet, as one does when bored and should really be sleeping, I found a very interesting article about game difficulty. In the article, published on Gamasutra, the writer explores the idea of a "Darwinian difficulty curve" where a game starts off being hard and stays that way without the option to lower the difficulty should you decide that you are struggling a bit too much. The writer, Josh Bycer, uses two games to prove his point that this way of making games is better than the much more popular difficulty selection method, those games being Ninja Gaiden Black and Demon Souls. Unfortunately i have yet to experience the "horror" that is Demon Souls but from what I've heard it's even worse than Ninja Gaiden. The main difference between this method of designing games and the more common method is that the player will be given all the skills needed to complete the game at the very start and within the first level or section of the game will be forced to use each of these skills at some point. This means that the player is aware of all if not most of the skills required to successfully go through the game from the very start, usually this is done without the use of tutorials and through putting the player in a situation where they either see the skill being used or come across a new enemy/area that requires them to expand upon their knowledge of the game so far and to increase the skill they have. Throughout the article Bycer notes that through the use of Darwinian difficulty the player is left feeling more rewarded having used their own skill and knowledge to overcome obstacles, from personal experience i can say this is very true of Ninja Gaiden which to this day I am yet to complete due to its difficulty. I won't go into it any further as Bycer does a very good job of it but it is an interesting read if you are at all interested in games.

On a similar note, in the previously mentioned article someone posted a comment directing readers to a video by Egoraptor. For those of you who don't know, Egoraptor is a highly entertaining animator, most popular for his "Awesome" series of animations which mainly parody popular game series. In the video Egoraptor talks about Mega Man X and how it cleverly hinted at how to complete it instead of using tutorials or characters telling the player how a challenge could be overcome. The video itself is both highly informative and entertaining but be warned Egoraptor can be a bit foul mouthed.

From now on i will be including links to my social sites and gamertags to make things simpler for people to find me, these will be located at the bottom of my posts (if i remember to put them there). And just in case you missed them, here's the links to the article and video:

Darwinian Difficulty: How Throwing Players In Headfirst Can Work by Josh Bycer
Sequelitis - Mega Man Classic vs, Mega Man X by Egoraptor


X-Box: IkasuKiller
PS3: Ikasu-Killer
Facebook: http://www.facebook.com/LeighNorton88
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Saturday 5 November 2011

Coursework...

Ever get that feeling that the coursework you're doing has absolutely nothing to do with anything? Well that's where I am right now. For the last week my life has revolved around databases and SQL and I can't wait until it's out of the way. I know that most people complain about coursework but I really don't mind it too much, in fact in the case of my C#, C++ and Java courseworks i fairly enjoyed it. Being pushed and learning by myself makes me feel like I have learnt a lot more than if I was just shown how to do something, it gives a sense of progress. While this is still the case with SQL programming, it is much less enjoyable and a lot more stressful so as soon as this is out of the way I can concentrate on C# and enjoying programming again. I know it sounds sad but I'm going to be doing it for the rest of my life (hopefully) so its probably a good thing that i enjoy it.

SQL. I have the utmost respect for those that have to do this on a daily basis.


Anyway, not much in the way of gaming this week, sad face. And i completely forgot about Sonic Generations coming out! On top of that I'm now swaying over if i should get Saints Row or not. Originally i had decided to leave it but recent footage and the character creation demo has made me think twice, so if one of you lovely readers could lend me £40 it would make my decision much easier!

The next review isn't up on A Game Developer Reviews: yet as I've been too busy with coursework. I was hoping to play Battlefield a bit more and get a review done for that but i think I'll wait until I've played it a bit more. So now I've got a few options but whichever i decide on you devoted readers will have another brilliantly written review to read, hopefully by Tuesday (8th).